How scoring works in ThoughtMatch

ThoughtMatch has only five ways to earn points. This guide explains each one, walks through two full rounds with a running score sheet, and shows how to earn more from every seat.

By Ansh R. Suryavanshi, creator of ThoughtMatch

The five ways to score

Every point in ThoughtMatch comes from one of these events. Nothing ever takes points away: a failed contact, a broken clue or a wrong guess costs you chances, not score.

EventPoints
The Dener breaks a clueDener +2
The Dener wins the roundDener +10
A contact holdsClue giver +3, each contacter +2
Your contact or guess finishes the round+5
The players win the roundEvery player +3

Scores carry over from round to round. New to the terms? The rules page explains the Dener, clues, Contact! and breaking.

The details that matter

Score sheet: a round the players win

Four friends play: Ana, Bo, Cy and Dee. Everyone starts on 0. The host has chosen to take turns as Dener, and Ana goes first.

Setup. Ana secretly picks CANDLE. Everyone sees a C and six tiles in all.

1. A contact holds. Bo posts the clue "says cheese back at you" for CAMERA. Cy and Dee both press Contact! and type CAMERA. Ana tries CLICK and CAPTURE, but neither is right. The contact holds: Bo +3, Cy +2, Dee +2. The prefix becomes CA.

2. A break. Dee posts "a plant you shouldn't hug" for CACTUS. Ana types CACTUS straight away. Ana +2.

3. A failed contact. Cy posts "Venice has these instead of streets" for CANAL. Bo types CANAL, but Dee types CANOE. The words don't all match, so nothing is scored. CANAL and CANOE are now used up for the round.

4. Another contact holds. Bo posts "what a painter stretches on a frame" for CANVAS. Cy contacts with CANVAS and Ana can't find it in time. Bo +3, Cy +2. The prefix becomes CAN.

5. A team guess. CAN and six letters leaves a short list. Dee suggests CANDLE, Bo and Cy agree within the 20 seconds, and it's right. Dee +5 for finishing the round, then Bo, Cy and Dee +3 each for the win.

EventAnaBoCyDee
Start0000
1. CAMERA holds0322
2. Ana breaks CACTUS2322
3. CANAL fails2322
4. CANVAS holds2642
5. Dee guesses CANDLE29710

Dee joined only one held contact, yet finished top, because the finishing +5 and the win bonus came together. Bo gave the two clues that earned both letters and ended on 9.

The round could have ended another way. Suppose that instead of guessing, Cy had posted a clue for CANDLE and Bo and Dee had made it hold. Cy would get +3 for the contact, +5 for finishing and +3 for the win, 11 in all, while Bo and Dee would get 2 + 3 = 5 each. In practice the Dener knows the secret word and can break a clue on it with one try, which is why a team guess is usually the safer finish.

Score sheet: a round the Dener wins

It's Bo's turn as Dener. The scores carry over: Ana 2, Bo 9, Cy 7, Dee 10.

Setup. Bo picks HAMMOCK. Everyone sees an H and seven tiles in all.

1. A break. Ana posts "bees make it" for HONEY. Bo types HONEY at once. Bo +2.

2. A contact holds. Cy posts "a cyclist's hard hat" for HELMET. Ana and Dee both contact with HELMET while Bo tries HAT and HOOD. The contact holds: Cy +3, Ana +2, Dee +2. The prefix becomes HA.

3. One word, two breaks. Dee posts "drives in nails" and Ana posts "Thor never lets go of it". Both are thinking of HAMMER. Bo types HAMMER once and breaks both clues. Bo +2 +2.

4. A guess dropped for free. Ana suggests HAIRCUT. Dee isn't convinced and presses Disagree. The suggestion is dropped and the team still has all three guesses.

5 to 7. Three wrong guesses. Getting impatient, the team agrees on HALLWAY, then HARMONY, then HANDBAG. All three are wrong. The guesses run out and Bo wins the round. Bo +10.

EventAnaBoCyDee
Start of round 229710
1. Bo breaks HONEY211710
2. HELMET holds4111012
3. Bo breaks HAMMER twice4151012
4. HAIRCUT dropped4151012
5. HALLWAY wrong4151012
6. HARMONY wrong4151012
7. HANDBAG wrong, Bo wins4251012

Bo earned 16 points in one round: 6 from breaks and 10 from the win. The team spent all three guesses with only HA showing, when many seven-letter words still fitted. More clues would have paid them points and letters, and made the guesses far safer.

Tip: Before agreeing to a team guess, ask how many words still fit the prefix and length. If the answer is "lots", keep clueing.

How the Dener rotation evens things out

After two rounds, Bo leads on 25 and Ana trails on 4. That isn't a fair comparison yet. Bo and Ana have had their turns as Dener; Cy and Dee each still have a shot at the +10 that lifted Bo.

The two seats score differently. A Dener scores in a lump: +2 per break and +10 for holding the word. A player scores in steadier steps: +3 or +2 per held contact, plus +3 when the team wins. So the fairest moment to read the scores is after everyone has defended a word.

The guide to playing the Dener covers how to choose a word that's hard to crack, which is how a Dener gives themselves a real shot at the +10.

Scoring more as a clue giver

Clue givers earn the most per contact, so the more of your clues hold, the better.

Scoring more as a contacter

For more on when a guess is worth the risk, see the guide on when to guess the secret word.

Scoring more as the Dener

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