Playing ThoughtMatch with kids and families

ThoughtMatch can be a great family word game and a handy classroom activity. This guide covers who it suits, how adults can make it easier for younger players, and how to keep it kind and short.

By Ansh R. Suryavanshi, creator of ThoughtMatch

Is it right for your child?

ThoughtMatch is a word game, so reading and spelling matter more than age. A player needs to:

A child who reads chapter books on their own and enjoys spelling games will probably pick it up fast. A child who is still sounding out words may find the pace frustrating when playing alone, but can still join in by teaming up with an adult (see below). You know your child best. Try one round together and see how it feels.

Words, clues and supervision

Secret words, clue words and contact words must all be real English dictionary words (plus common places, days, festivals and languages), with no people's names. The word list has offensive words filtered out, and they're blocked in the looser Any word and Hinglish modes too. That keeps the hidden words clean, but it doesn't cover everything. The clue text is free writing of up to 100 characters, and players can type whatever they like there.

So, a few common-sense steps:

Tip: If you're the host, you create the room and decide who gets the link. That's the simplest way to know exactly who your child is playing with.

Adults as Dener: choosing easy words

The Dener picks the secret word, so the Dener sets the difficulty. When children are playing, it's often best for an adult to take the first few turns as Dener. Using the "host picks" setting for the next Dener lets you decide who goes next.

Choose words that are:

The Dener can try to break any clue by guessing its word. Against children, an adult Dener might break a clue only now and then, so that contacts actually land and the kids see letters appear. For more on picking words, see word ideas.

Example. Mum is the Dener and picks TIGER. Everyone sees T and 5 letters. Ava, aged nine, posts a clue with the private word TABLE and the clue text "We eat dinner on it." Her older brother presses Contact! and types TABLE. Mum lets the 10 seconds run out without breaking it, the contact holds, and she reveals the next letter: TI. Ava now posts "A big stripy cat" for TIGER. When her brother contacts with TIGER too, the contact lands on the secret word and the players win the round.

Helping younger players

Normally each player uses their own device. With younger children, there are a few ways to give them a hand.

Our guide to writing clues has more ideas you can share with older children who want to get better.

Using ThoughtMatch in the classroom

The game fits neatly into vocabulary and spelling lessons. Every word a student types must be spelled correctly to count, and every clue is a small exercise in describing a word without saying it.

Tip: Don't put the Dener's screen on the projector or whiteboard. It shows the secret word.

Keeping it kind

Children can take a game very seriously. A few habits keep everyone happy:

Screen-time-friendly sessions

ThoughtMatch is easy to fit into a fixed amount of time, because the host chooses both the number of rounds and an optional round timer.

Each game ends with a leaderboard, which makes a natural place to stop. Agree on the number of games before you start, and "one more round" is much easier to say no to. New to the rules? Start with how to play.

Ready for a family game?

Start a free game